22nd of August 2017
- HTC Vive – SteamVR
- Oculus Rift (with Touch) – native Oculus SDK
Oculus store is coming soon
Chroma Lab is a VR particle physics sandbox. Surround yourself with hundreds of thousands of colorful particles that behave like a fluid which you can interact with using a variety of tools.
Chroma Lab is based around a high performance, built-from-scratch, particle physics engine that utilises the vast computing power of modern GPUs to calculate billions of individual forces per second, necessary for the particles to interact with each other and behave like a fluid (AMD Radeon and Nvidia GTX cards both work).
- Beautiful, psychedelic visuals
- Particles react to background music (any external music player is compatible, may not work with Bluetooth headphones)
- Tools to pick up, hit, pull, explode, shoot and paint the particles
- Placeable force spheres which can also teleport the particles between one another
- Save and load scenes and settings, also there are a few presets to get started with
- Adjustable physics settings to change how the particles behave
- Multiple different particle shaders, color pallets and other graphics settings to choose from
- Throw blobs into orbit and create black holes
- Optional gravity and “lava lamp” mode
- Freeze the simulation and step through it or slow time to a crawl
- Great as a first VR experience
- MixCast support for easy mixed reality
- Native Oculus Rift support
- Number of particles can be automatically determined or manually chosen
- Scale and bounding walls can be adjusted allowing Chroma Lab to be played from sitting to room scale
Announcement – https://www.roadtovr.com/chroma-lab-vr-teaser-shows-mesmerizing-interaction-with-massive-particle-simulations/
About Sean Tann and Chroma Lab’s development
I am the sole developer of Chroma Lab, it’s development started last september after being inspired to learn compute shaders after seeing GPU cubes VR (Psyia) by Lachian Sleight (/u/mptp) and Jelly in the Sky by /u/Zolden. It started off as an experiment to further my knowledge and as I improved it and fixed bugs I realised it could be a compelling experience.
Chroma Lab is my first game. I first started games development in January of 2016, in anticipation of getting my Vive and doing it as a hobby.
Another interest of mine is computer hardware which has helped significantly with shader programming and optimisation.
Otherwise I live in the UK and have recently (July, 2017) graduated with a masters degree in electrical engineering. A large part of Chroma Lab was developed in my spare time while at Uni however the last few months I have been working on it full time.
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